Tech Demo Overview
Project Type: Personal
Focus: Character Action, Animation, State Machine
Game Engine: Unreal 4
Language: Unreal Blueprint
Description:
In this ninja action tech demo, I pushed myself to implement common character action abilities in
games.
One challenge is to make all actions compatible each other.
Controls:
WASD = Move
Space = Jump / Double Jump / Off-Wall Jump / Jump to Wall-Run
Left Alt = Roll
Left Shift = Dash / Air Dash / Gap Dash
C = Crouch
Q = Slide
V = Glide
E = Climb / Release